Nov 15, 2005, 04:02 PM // 16:02
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#161
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Academy Page
Join Date: Oct 2005
Guild: GRZL
Profession: R/Me
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Quote:
Originally Posted by I pwnd U
srry i read it in passing.. but ya i def agree so maybe anet will do that? and i think they need to maybe restrict certain types of weapons to certain classes if it is not yur secondary. ie a w/r should no weild a staff or rod.
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I know ive meantioned FFXI alot but well.. they have a good idea goin... make weapons... class restricted... like a war can use certain rods... but not all of em.. and an ele can use certain swords... and so forth
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Nov 15, 2005, 04:04 PM // 16:04
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#162
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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I dont think they need to class restrict weopons.
The weapons will need x amount of attributes to get decent damage anyway, so an assasin wouldnt use an axe with 0 attribute (you could but why).
and if you do go warrior secondary, well then your part warrior anyway.
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Nov 15, 2005, 04:12 PM // 16:12
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#163
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Jungle Guide
Join Date: May 2005
Location: Northern CA
Guild: Outlaws of the Water Margin
Profession: Mo/Me
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Quote:
Originally Posted by neoteo
Nikita - the assassin ... there is a japan , french and american version of the movie.
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What? Are you insane?
The French version is the best version. I like Bridget Fonda, but even she thinks the original French one is the better film. The American version is just a typical Hollywood thriller - Anne Parillaud plays the full range of sociopath/psychopath to coquette with conviction. There's no comparison. Luc Besson's direction and cinematography are also far superior than the American remake.
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Nov 15, 2005, 04:17 PM // 16:17
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#164
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Jungle Guide
Join Date: Aug 2005
Location: Squiggilyville. Population: Me.
Guild: [oRly] Hello Kitty Death Squad
Profession: R/Me
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OMG, would you all STFU.
ZOMFG its not Original!!!!!!!!! SOOO? Sweet F all is original thesedays, where's the royal decree that original = fun.
Lotsa things have been pitched as "ORIGINAL or FIRST OF ITS KIND" and they sucked pretty darn hard.
So long as it's FUN and people enjoy it who the hell cares.
Now ppl are labelling the assassin a ninja....what are you mentally challenged to cosmic degrees?
Why not call the warrior a barbarian, or a knight or a legionaire?...gee...because it's called a warrior, but WOW, barbarians and knights are warriors too!
YES, ninja are assassins, so are CIA operatives and M16 agents, why dont you scream, OMFG I can play as James Bond!!
Dwarven Ale...shaken, not stirred.
You dont even know how it will be implemented and you're making assumptions like mad, dual weapons = zomg awesome power it will ruin teh game.
I think you'll find this class will have its own weapons with the req. being something specific to the assassin. Then again...I DONT KNOW, so I wont sit here and IMAGINE up information, because then this thread would carry on like it is, a billion fanboys, making up stuff, the internet moves on as usuall, 95% BS
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Nov 15, 2005, 04:21 PM // 16:21
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#165
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I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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If you could read the last few pages, none of them were "OMG ITS NOT ORIGINAL." Thanks.
And in the realm of wishful thinking, I want a halberd. Those weapons are sweet.
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Nov 15, 2005, 04:22 PM // 16:22
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#166
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Banned
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Quote:
Originally Posted by Seissor
OMG, would you all STFU.
ZOMFG its not Original!!!!!!!!! SOOO? Sweet F all is original thesedays, where's the royal decree that original = fun.
Lotsa things have been pitched as "ORIGINAL or FIRST OF ITS KIND" and they sucked pretty darn hard.
So long as it's FUN and people enjoy it who the hell cares.
Now ppl are labelling the assassin a ninja....what are you mentally challenged to cosmic degrees?
Why not call the warrior a barbarian, or a knight or a legionaire?...gee...because it's called a warrior, but WOW, barbarians and knights are warriors too!
YES, ninja are assassins, so are CIA operatives and M16 agents, why dont you scream, OMFG I can play as James Bond!!
Dwarven Ale...shaken, not stirred.
You dont even know how it will be implemented and you're making assumptions like mad, dual weapons = zomg awesome power it will ruin teh game.
I think you'll find this class will have its own weapons with the req. being something specific to the assassin. Then again...I DONT KNOW, so I wont sit here and IMAGINE up information, because then this thread would carry on like it is, a billion fanboys, making up stuff, the internet moves on as usuall, 95% BS
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Historically ninjas have not been assassins....they looked uber cool in their black gi and so hollywood made them killers. and the British intelligence group is called MI6 not M16.
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Nov 15, 2005, 04:26 PM // 16:26
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#167
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Ascalonian Squire
Join Date: Nov 2005
Location: michigan
Guild: Final Stand
Profession: Mo/E
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Samurai were allowed to assinate if that is what the shogun ordered them to do. Honor applied on the highest tier to their lord. Samurai code is not all that about having to fight if someone insulted their honor. However, ninja were specialized in this sort of thing, but they did ask a high price. Ninja were basically mercenaries with a few rare exceptions. Samurai however were more like an army, in which they got payed directly by the governing body for their services. Warrior samurai were also very proficient in stealth as well... i mean they were the elite soldiers of their society. Not all soldiers are the same.
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Nov 15, 2005, 04:35 PM // 16:35
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#168
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Frost Gate Guardian
Join Date: Apr 2005
Guild: Heroes Unlimited (HaCK)
Profession: R/Mo
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Interesting...
Wow! A lot of posts!
I don't know if this had been mentioned already, but I think the assassin may be able to pick locks.... like locks on chests!!! It would be nice to have a chance to get the goodies for free!
Also, I could envision a number of new skills dealing with evasion. Attack evasions, non-aggro evasions, and de-aggro evasions. Lots of blinding, bleeding and such, but maybe not so good on armor. Perhaps a % chance for a 3X critical attack when attacking from the rear.
I can't wait to see what's really in store for the new class!
Dwig
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Nov 15, 2005, 04:40 PM // 16:40
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#169
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Jungle Guide
Join Date: Jun 2005
Guild: Fellowship of Champions
Profession: R/E
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Quote:
Originally Posted by unienaule
They could add some new skill type unaffected by expertise. .
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Can there ever be a thread in the GW community, without a dig on rangers? Truely pathetic.
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Nov 15, 2005, 04:43 PM // 16:43
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#170
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Wilds Pathfinder
Join Date: Jul 2005
Location: In a World of BADGERS!
Guild: Eternal Flame Brotherhood
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i hope the assassins are like the Arabian Hashishin.
that would rock unfortunaty i can't see GW advocating drug use. (even if they do advocate alcohol)
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Nov 15, 2005, 04:46 PM // 16:46
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#171
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I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Shadowspawn X
Can there ever be a thread in the GW community, without a dig on rangers? Truely pathetic.
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Yay for reading post history. Someone was complaining that assassin skills could be imbalanced when used with primary ranger. I merely pointed out that IF Anet felt this was a problem, they COULD do that. How is it a dig on rangers?
Last edited by unienaule; Nov 15, 2005 at 05:26 PM // 17:26..
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Nov 15, 2005, 04:46 PM // 16:46
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#172
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Desert Nomad
Join Date: Oct 2005
Location: Titusville, PA <nowhere>
Guild: KOD <Knights of the Dragonrose><Guild Officer>
Profession: W/Mo
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Quote:
Originally Posted by Mistress Develion
they were. but they werent the only ones... Thieves in the old days were often hired as assassins as tehy were expendable bodies.... and who believes a thief.
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the one who believes a thief often ends up in the death realm. Charisma cheating FTW, D&D style, I'll charm my way into your good graces, rob you blind, and slip a dagger between your lookers. =)
--The "Assassin"
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Nov 15, 2005, 04:47 PM // 16:47
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#173
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Banned
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Quote:
Originally Posted by Charcoal Ann
i hope the assassins are like the Arabian Hashishin.
that would rock unfortunaty i can't see GW advocating drug use. (even if they do advocate alcohol)
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Absinthe is a drug very very similar in chemical structure to Tetrahydrocannibinol(THC)...AND is a banned substance by the governing bodies of the FDA...I'd say that's pretty close to advocating drug use.
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Nov 15, 2005, 04:52 PM // 16:52
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#174
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Wilds Pathfinder
Join Date: Jul 2005
Location: In a World of BADGERS!
Guild: Eternal Flame Brotherhood
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sweet. hooray for drugged up insano assassins!
something like the hashish drug that the hashishin used would be cool. (it was supposed to relax them, it made combat seem slower and gave them better reactions)
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Nov 15, 2005, 04:53 PM // 16:53
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#175
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Desert Nomad
Join Date: Oct 2005
Location: Titusville, PA <nowhere>
Guild: KOD <Knights of the Dragonrose><Guild Officer>
Profession: W/Mo
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Drugged up? Hello, kamikaze japanese pilots! =)
--The shim
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Nov 15, 2005, 05:09 PM // 17:09
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#176
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Berkeley, CA
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So my speculation/prediction to add to the mix:
I predict we will get 2 new classes and 1 new race in Chapter 2, and 2 more char slots to use them. Assassin we know, and we've already discussed that Anet leans more towards archetypes than they do to original or unusual classes (the Mesmer is, I think, a notable exception - I've never heard of it in other fantasy worlds). So what could class #2 be? We've already mentioned:
Bard (seems too close to Mesmer to me)
Druid (too close to Ranger, and WOW would that be a D2:LoD knockoff)
Spearman (maybe, but pretty similar to Warrior)
The Assassin, it seems to me, is most likely going to be a physical damage dealer (unless we get into different TYPES of poison...), to fall in with Ranger and Warrior. So I suspect the other class will be another caster. Possibilities?
Sorcerer (calls on spirits to do bidding - interesting thought here - the different attributes could go dark/light, so you could have one class go with "good" spirits for healing to complement a monk, or "evil" to do damage)
Wizard - what do wizards do? seems to me they're just good old-fashioned spell-casters, so a lot of flexibility here
Trying to reach wayyyy back to the Bard's Tale days - what were the other caster classes? Archmage? How were they different? Can't remember.
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Nov 15, 2005, 05:15 PM // 17:15
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#177
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Academy Page
Join Date: Oct 2005
Guild: Haz Team
Profession: W/Mo
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I still remain very skeptical about the truth in this article. The source just doesn't seem to reliable. I trust this as much as I do the Onion, which is not high. Assasin does sound like a good class, and something Anet would do, but I just don't like the source at this point.
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Nov 15, 2005, 05:25 PM // 17:25
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#179
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by deolmstead
Bard (seems too close to Mesmer to me)
Druid (too close to Ranger, and WOW would that be a D2:LoD knockoff)
Spearman (maybe, but pretty similar to Warrior)
Sorcerer (calls on spirits to do bidding - interesting thought here - the different attributes could go dark/light, so you could have one class go with "good" spirits for healing to complement a monk, or "evil" to do damage)
Wizard - what do wizards do? seems to me they're just good old-fashioned spell-casters, so a lot of flexibility here
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Thinking more and more about it, I think the Summoner that I mentioned earlier may be the way to go versus having a more "generalist" wizard type class. There are currently no other skills that allow you to summon and control creatures, other than pets (for rangers) and undead (for necros). There are tons of possibilities for that type of class, versus the spinoffs mentioned above.
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Nov 15, 2005, 05:27 PM // 17:27
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#180
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Krytan Explorer
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I'm not sure if any more caster classes will be added. I remember from the lore in the manual that there are exactly four schools of magic, each of which corresponds to one of the existing casters. There's aggression (elementalist), destruction (necro), preservation (monk), and denial (mesmer) (I think there was a bloodstone for each one, if I'm not mistaken). Then again, nothing here is set in stone.
No matter what, I highly doubt that ArenaNet will start adding classes like mage, wizard, sorceror, druid, etc. The point of the original classes was to have highly useful and distinguished roles, not millions of similar classes with few distinguishable attributes. That's why we have a simple Warrior class instead of Paladin, Barbarian, Berserker, etc. As for druids... c'mon, the Ranger is the one attuned to nature and beast mastery, there's no need for overlap here. If you want a class that can morph into animals like the Druid in Diablo 2, they can always add Beast Mastery skills to do that.
Stealth also sounds like a bad idea depending on how it's executed. For a game with competitive roots, it would be out of place to have a character with a smaller aggro bubble since that kind of thing doesn't fit with competition. Big deal, you can't see your enemy from far away, it's not like they can do anything from that far. This is Guild Wars, not Thief. Now having the Assassin be able to dodge X% attacks with their primary attribute... that could fit.
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